In this programming project, you will be writing (1) a simple file server that responds to client requests, and (2) a client that requests the file(s) from the server. You are given sample file client and server codes in Figure 6-6 of the Tanenbaum & Wetherall textbook. Your task is to update that code to satisfy the following features. The codes in Figure 6-6 will not work in a typical system. We have updated the codes and made it more workable. The code package with a Makefile in it is available via Webcourses in a file named file- server-files.zip. Be sure to download that zip file first.
For the basic part of the assignment, improve the file client and server codes as follows:
client.c
/* This page contains a client program that can request a file from the server program
* on the next page. The server responds by sending the whole file.
*/
#include "file-server.h"
int main(int argc, char **argv)
{
int c, s, bytes;
char buf[BUF_SIZE]; /* buffer for incoming file */
struct hostent *h; /* info about server */
struct sockaddr_in channel; /* holds IP address */
if (argc != 3) fatal("Usage: client server-name file-name");
h = gethostbyname(argv[1]); /* look up host's IP address */
if (!h) fatal("gethostbyname failed");
s = socket(PF_INET, SOCK_STREAM, IPPROTO_TCP);
if (s <0) fatal("socket");
memset(&channel, 0, sizeof(channel));
channel.sin_family= AF_INET;
memcpy(&channel.sin_addr.s_addr, h->h_addr, h->h_length);
channel.sin_port= htons(SERVER_PORT);
c = connect(s, (struct sockaddr *) &channel, sizeof(channel));
if (c < 0) fatal("connect failed");
/* Connection is now established. Send file name including 0 byte at end. */
write(s, argv[2], strlen(argv[2])+1);
/* Go get the file and write it to standard output. */
while (1) {
bytes = read(s, buf, BUF_SIZE); /* read from socket */
if (bytes <= 0) exit(0); /* check for end of file */
write(1, buf, bytes); /* write to standard output */
}
}
file-server.h
/* This page contains a client program that can request a file from the server program
* on the next page. The server responds by sending the whole file.
*/
#include < stdio.h>
#include < stdlib.h>
#include < string.h>
#include < unistd.h>
#include < sys/types.h>
#include < sys/socket.h>
#include < netinet/in.h>
#include < netdb.h>
#define SERVER_PORT 2345 /* arbitrary, but client & server must agree */
#define BUF_SIZE 4096 /* block transfer size */
void fatal(char *string)
{
printf("%s\n", string);
exit(1);
}
server.c
/* This is the server code */
#include "file-server.h"
#include < sys/fcntl.h>
#define QUEUE_SIZE 10
int main(int argc, char *argv[])
{
int s, b, l, fd, sa, bytes, on = 1;
char buf[BUF_SIZE]; /* buffer for outgoing file */
struct sockaddr_in channel; /* holds IP address */
/* Build address structure to bind to socket. */
memset(&channel, 0, sizeof(channel)); /* zero channel */
channel.sin_family = AF_INET;
channel.sin_addr.s_addr = htonl(INADDR_ANY);
channel.sin_port = htons(SERVER_PORT);
/* Passive open. Wait for connection. */
s = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP); /* create socket */
if (s < 0) fatal("socket failed");
setsockopt(s, SOL_SOCKET, SO_REUSEADDR, (char *) &on, sizeof(on));
b = bind(s, (struct sockaddr *) &channel, sizeof(channel));
if (b < 0) fatal("bind failed");
l = listen(s, QUEUE_SIZE); /* specify queue size */
if (l < 0) fatal("listen failed");
/* Socket is now set up and bound. Wait for connection and process it. */
while (1) {
sa = accept(s, 0, 0); /* block for connection request */
if (sa < 0) fatal("accept failed");
read(sa, buf, BUF_SIZE); /* read file name from socket */
/* Get and return the file. */
fd = open(buf, O_RDONLY); /* open the file to be sent back */
if (fd < 0) fatal("open failed");
while (1) {
bytes = read(fd, buf, BUF_SIZE); /* read from file */
if (bytes <= 0) break; /* check for end of file */
write(sa, buf, bytes); /* write bytes to socket */
}
close(fd); /* close file */
close(sa); /* close connection */
}
}